
#pragma once

#include "skyfall.h"
#include "gamenodecontainer.h"

class FireSkyFallBullet : public SkyFallBullet {
public:
	FireSkyFallBullet(Army* targetArmy, EquipmentAttribute* attr, GameScene* scene);
	virtual ~FireSkyFallBullet();

    virtual void init();

protected:
	virtual void createHitEffect();

	virtual void updateBolt(float ticks);

	virtual bool isHitTarget();

};
